Currently there is a way to migrate from old ORL Shaders to new ORL Shaders
I should add a way to migrate from Standard to ORL easily.
I could use the same logic, but it is currently a bit too aggressive. Preferably it should allow you to:
- Migrate the whole project
- Migrate all materials in the current scene
- Migrate manually selected materials
- Detect Standard blending mode (opaque, cutout, transparent) to map to correct shaders