Sometimes world creators might want to clamp how bright LTCGI can get without affecting the overall colors. For example to avoid very bright videos from blowing out the scene.
orels Unity Shaders
A collection of practical Unity shaders for your next project.
- PBR Shaders
- 18
- Toon Shaders
- 5
- VFX Shaders
- 12
- UI Shaders
- 12
Roadmap
Upcoming, Planned, and Released Features
In Next Release
Add support for arbitrary modules in Configurable Shaders
Package: Generator
Add support for Stencil options in Standard shader
Package: Generator
Add support for Standard-style detail albedo mixing
Package: Generator
Add support for de-duplicating tags
Package: Generator
Add Vertex Light Support
Package: Generator
Change the default channel for Alpha texture to Red in Texture Packer
Package: Inspector
Auto-Hotspotting Shader
Package: Shaders
In-Shader Tonemapping and simple Color Correction
Package: Shaders
Toon shader outlines w/o stencil
Add support for clamping LTCGI output brightness
Add Support for Bakery Volumes
Package: Generator
Planned
Add Contact Refinement Parallax Mapping
Package: Generator
Add Fake Interior Shader
Package: Shaders
Add material migrator
Package: Shaders
AmbientCG Material Library
Package: Inspector
Add audio link mode to vertex animations
Package: Generator
Add some sort of emission masking support to the Layered parallax Shader
Package: Shaders
Add URP Support
Package: Generator